- Katarina Payne
- Mar 31
After 9 months of development, Crypt Inc. is officially complete — and I couldn't be prouder of what our team built together.
My contributions spanned the full art pipeline, from early concept art and visual direction through to character modelling, prop and environment modelling, and texturing. Alongside the hands-on art work, I also served as Art Producer, managing the team's asset production pipeline, and as Concept Lead, helping establish the visual identity of the game from the ground up.
It's been a challenging and deeply rewarding process. I've grown enormously as an artist and learned just as much about collaboration, leadership, and production as I have about the craft itself.
I will be updating my portfolio throughout the week with more work from the game so you can see what my assets look like in engine!

